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- Path: news.uni-c.dk!news
- From: perjuul@po.ia.dk (Djinni)
- Newsgroups: comp.lang.c++
- Subject: Using extended memory, how?
- Date: Wed, 24 Jan 1996 16:26:50 GMT
- Organization: News Server at UNI-C, Danish Computing Centre for Research and Education.
- Message-ID: <31065a68.1348121@news.uni-c.dk>
- Reply-To: perjuul@po.ia.dk
- NNTP-Posting-Host: sdbg-04.ia.dk
- X-Newsreader: Forte Agent .99d/32.168
-
- Hi all,
-
- I am currently programming a game editor for Hexen and I have run into
- a few problems.
-
- The main problem is memory. How do I allocate memory with Himem.sys?
- There is no documentation (in bcc 4.52) about using extended memory. I
- use the HUGE memory model.
-
- I also own the Powerpack, which includes a DPMI32 dos extender. With
- this extender, the memory problem is solved, but two other problems
- arise:
-
- 1. It won't run together with W95.
- 2. There is no support for mouse unless I use Turbo Vision (which I
- hate).
- 3. My current mouse is written in assembler and use interrupt 33. This
- cannot run without TASM32.EXE, which is not included in the Powerpack
- nor in the BC++ 4.52.
-
- Someone out there with a clue?
-
-
-
- Regards,
- Jens.
-
- /* ----------------------------------------------
- Co-author of Memento Mori for Doom II. The 32 map
- replacement for the critical Doom players!
-
- Other pwads done for Doom II:
- Corridors of Hell, single-death (cor_hel4.zip)
- Walkabout, single,cooperative (wlkabot2.zip)
-
- Check out my homepage for Hexen editing stuff:
- http://www.geocities.com/hollywood/2298
- ---------------------------------------------- */
-